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Old Mar 27, 2006, 07:13 PM // 19:13   #1
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Default dmg dealer build-no IW

anyone got any good ideas for a dmg dealing build with no IW also only using mesmer skills
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Old Mar 27, 2006, 07:34 PM // 19:34   #2
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Quote:
Originally Posted by A Leprechaun
anyone got any good ideas for a dmg dealing build with no IW also only using mesmer skills
There plenty of skills you can use in PvP without using IW. What do want for build? Anit-warriors, casters, everyone?
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Old Mar 27, 2006, 07:45 PM // 19:45   #3
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Quote:
Originally Posted by A Leprechaun
anyone got any good ideas for a dmg dealing build with no IW also only using mesmer skills

the old wastrel's worry build
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Old Mar 27, 2006, 08:30 PM // 20:30   #4
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Are we talking PvE or PvP here?...it makes a big difference. It always helps in forums if you're fairly specific in your questions.

For PvE, heres my standard build (which gets tweaked fairly often depending on where I'm going)

Dom:16, Inspir:11, Fast Cast:9

Echo
Empathy
Shatter Hex
Cry of Frust
Backfire
Power Drain
Drain Enchant
Rez

By echoing Empathy you can hit 4 targets quickly, and do a lot of damage over a period of time. Same with Backfire. If there are hexers, and you have a nice group around the tank (like in SF or FoW), Shatter Hex is just amazing damage: highly underused I think. This is a build that can do pretty good damage against a group of mobs, but still help take down a monk boss fairly easily. Echo lets you use the best skill for the encounter twice as often as normal.

PvP...now that's a different story. Heres 2 damage builds...the first is a spike build, meant to do good damage periodically: It doesn't have a high constant damage, but the PP->SD spike is one of the best in the game when comboed with a few other spikers

Dom:16, Insp:11, FC:9

Phantom Pain (no points in illusion needed)
Shatter Delusions
Shatter Enchant
Power Drain
Power Spike/Drain Enchant
Rez Sig
Energy Surge
Energy Burn

This can do periodic 80 point hits, and spike for nearly 200 with PP-SD.

The 2nd PvP build I'll put in is a degen. It's meant to spread conjure phantasm around a team and slowly hurt them all. (this is also feasible in PvE...though I much prefer the domination build above)

Illusion:16, Inspiration:13, FC:3-4

Conjure Phantasm
Phantom Pain/spirit shackles/
Mantra of Persistence
Mantra of Recall
Power Drain
Drain Enchant
Rez Sig
??? Soothing Images, Distortion, signet of humility, etc

With Mantra of Persistence, each hex lasts a LONG time (about 29 sec=290 dmg from each conjure), and with Mantra of recall/Power Drain/Drain Enchant, you have all the energy you need to spam hexes nonstop. Works well in a pressure build with other hexers.


NOTE: I know you were looking for a "pure" damage build...and all 3 of mine have some inspiration spells in them. I find a build like this is much more sustainable...for example the Degen build can spam conjure phantasm and phantom pain every time they recharge, and keep this up forever. If I put in Clumsiness and Ineptitude instead of drain enchant and Mantra of Recall, then I will do more damage in a short engagement, but will have energy troubles in the long run.

Last edited by ehanks; Mar 28, 2006 at 02:17 AM // 02:17..
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Old Mar 27, 2006, 08:34 PM // 20:34   #5
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I used a pure damage build today; managed to mow through a Ranger surprisingly fast (considering it's meant to be anti-Mesmer/Monk/Necro).

Mind Wrack
Energy Surge {E}
Energy Burn
Signet of Weariness
Shatter Enchantment
Wastrel's Worry
Power Spike
Res Signet
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Old Mar 27, 2006, 08:39 PM // 20:39   #6
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Quote:
Originally Posted by Dragannia
I used a pure damage build today; managed to mow through a Ranger surprisingly fast (considering it's meant to be anti-Mesmer/Monk/Necro).

Mind Wrack
Energy Surge {E}
Energy Burn
Signet of Weariness
Shatter Enchantment
Wastrel's Worry
Power Spike
Res Signet
The old E-Denial. Im not surprise to see this build here.
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Old Mar 30, 2006, 02:42 AM // 02:42   #7
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Why do mesmerd need a damage build? Im happy if my build does its job, damage is just a bonus for mesmers...IMHO
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Old Mar 30, 2006, 08:41 AM // 08:41   #8
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Quote:
Originally Posted by Francis Demeules
The old E-Denial. Im not surprise to see this build here.
Well, neither am I. Nor is any Mesmer else.
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Old Mar 30, 2006, 09:50 AM // 09:50   #9
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Well EDenial you could definitely use.. but you'll hardly dish out a ton of damage. You'll mostly be a pain, sucking the energy dry from opposing spellcasters.

Ineptitude is another option which deals out fairly decent damage against Warriors/Rangers.

Still though IMHO, I really think if you are looking to deal damage you should be an Elementalist or Warrior. Mesmers just aren't built for that, they are built on distruption. I think their spells are some of the best in the game, however my character isn't a damage dealer powerhouse.

At least you aren't using IW.
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Old Mar 30, 2006, 09:59 AM // 09:59   #10
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Oh, yes you will. Just try it, and see those guys getting pummeled by some 500 damage.

This is all PvE, so no smarter-than-AI healing!
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Old Mar 30, 2006, 10:20 AM // 10:20   #11
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Quote:
Originally Posted by LightningHell
Oh, yes you will. Just try it, and see those guys getting pummeled by some 500 damage.

This is all PvE, so no smarter-than-AI healing!
LightningHell,

Do you mean EDenial?
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Old Mar 30, 2006, 06:29 PM // 18:29   #12
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Res
cry of frust
empathy
arcane echo
energy surge
energy burn
backfire
shatta hex
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Old Mar 30, 2006, 06:35 PM // 18:35   #13
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Quote:
Originally Posted by whatnow?
Res
cry of frust
empathy
arcane echo
energy surge
energy burn
backfire
shatta hex
Gogo energy management! Really, that build is so heavy on energy it's not even funny.

CoF: 15e
Empathy: 10e
Arcane Echo: 15e
Energy Surge: 10e
Energy Burn: 10e
Backfire: 15e
Shatter Hex: 15e

You have NO energy management and ALL of the skills you're packing have significant energy costs. This is a very very bad build. You need to invest points into inspiration and go for Energy Drain, Energy Tap, Drain Enchantment, Inspired Encahntment, Inspired Hex, or Power Drain, etc, if you want to run a build like this.
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Old Mar 30, 2006, 08:11 PM // 20:11   #14
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meh. i got 50 odd energy. dont usually use the build anyways.
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Old Mar 30, 2006, 08:22 PM // 20:22   #15
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Quote:
Originally Posted by wheel
Gogo energy management!
hehehehe I finally stopped laughing enough to actually type

That was gold.

Anyways,

Quote:
meh. i got 50 odd energy. dont usually use the build anyways.
50 odd energy? My count says almost double that

CoF: 15e
Empathy: 10e
Arcane Echo: 15e
Energy Surge: 10e
Energy Burn: 10e
Backfire: 15e
Shatter Hex: 15e
15+10+15+10+10+15+15=90

Thats a far difference from 50 as you put it.

And Wheel is right, with absolutely no energy management you will last less than 1 minute. You need to have some kind of energy management. Drain Enchantment and Power Drain are two of my favs but its personal choice
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Old Mar 30, 2006, 11:58 PM // 23:58   #16
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Quote:
Originally Posted by Valkyries
LightningHell,

Do you mean EDenial?
No idiot in PvE would go full EDenial. Main skills are Surge and Burn. Full energy stoppage is stupid in PvE.
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Old Mar 31, 2006, 06:55 AM // 06:55   #17
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Quote:
Originally Posted by LightningHell
No idiot in PvE would go full EDenial. Main skills are Surge and Burn. Full energy stoppage is stupid in PvE.
Sorry I play PVP... and thats about it to be honest Very limited play time in PVE it just doesn't do the same for me.
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Old Mar 31, 2006, 11:06 AM // 11:06   #18
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Quote:
Originally Posted by Valkyries
Sorry I play PVP... and thats about it to be honest Very limited play time in PVE it just doesn't do the same for me.
I experience the opposite...and I absolutely hate it. I very much love playing PvP, but my time schedule does not allow it
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Old Mar 31, 2006, 10:02 PM // 22:02   #19
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If you think about it, e-denial is the most devastating damage that could be done to anyone, example:

A normal orison of healing with decent atts is around 100 health for 5 energy. With energy burn, you eat away 10 energy OR 200 health, plus the 80 from burn. Its damage, just alot more subtle.
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Old Mar 31, 2006, 10:24 PM // 22:24   #20
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(Ethereal Burden) + (Fevered Dreams [E] + Arcane Echo + Clumsiness) + (Phantom Pain) + (Conjure Phantasm) + (Illusion of Weakness) + (Resurrection Signet {formality})

Ethereal Burden serves as a one-time energy reset. Fevered Dreams spreads Phantom Pain's deep wound around once it activates, and Clumsiness Arcane Echoed serves to interupt two attacks and deal a decent amount of damage. Illusion of Weakness is to be cast AT THE START of the match, IMMEDIATELY. This gives your health time to restore itself before you can take any damage.

...I am aware that this is somewhat of a disjointed build, but I was trying to focus on setting it up entirely around Illusion Magic. This means that you can dedicate the rest of your points to Fast Casting, which means, in turn, that you'll be nearly impossible to interupt.

Strengths: Deals damage, scares opponents.
Weaknesses: Tentative E-Management, no Self-Heal, completely specialized.

...might I ask why only Mesmer skills can be used? ^_^;
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